Sort collected items. Correct choices lower waste and earn cash.
Choose what makes healthy compost. Bad items go back to the recycle factory.
Zero-waste goal: prevent flooding, recover materials, and grow a cleaner Kintampo.
Title: Zero Waste Kintampo. Genre: 3D isometric task, resource and city-building simulation.
Issue: street waste and open gutters increase flooding risk during rain. Goal: keep waste below danger levels while building a zero-waste economy.
Core loop: collect visible litter with T, deliver to Recycle Centre, play sorting mini games, earn cash/eco score, buy town upgrades, unlock composting.
Pressure: game over at 90% waste, or when rain arrives while waste is 50% or more.
Managerial decisions: bins slow new litter but cost cash; cleanup crew reduces waste over time but has payroll pressure; compost plant is expensive but unlocks organics recovery and higher eco gains.
Representation: vibrant Ghanaian civilian/business town with Black African residents, cars, trees, grass, shops and community infrastructure.